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Divinity: Original Sin 2 Kickstarter Begins

Discussion in 'Game News' started by Aaddron, Aug 26, 2015.

  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Thank you for taking the time to check out Divinity: Original Sin 2, our biggest and most ambitious RPG to date!

    Kickstarter Page

    A couple of quick facts
    • Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
    • Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpot’s “PC Game of The Year 2014”.
    • Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.
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    The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life.

    At the start of the game, you pick a single character and determine your starting stats, race, and origin story.

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    You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.

    This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

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    In multiplayer, up to 4 players can play together, either cooperatively or competitively.

    During competitive questing, you’ll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.

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    To loot or not to loot: You'll have to argue, reason, or duke it out.
    There's no obligation to compete, of course. Many party members will manage to balance their own interests with those of the party. Should you find yourself in conflict, know that it's always possible to make up afterwards.

    The important thing here is that it's you who gets to make that choice.

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    With each new conflict-- whether between dwarf and lizard or elf and human-- you and your party members will have to choose sides.
    Like its predecessor, Divinity: Original Sin 2 is a game about systems and using those systems to get your way. Before you know it, you’ll be manipulating the environment, usingnew types of elemental interactions, and exploiting people’s weaknesses to achieve your goals.

    That systematic approach now also applies to the narrative. A new dialog system will give you many more options to persuade both NPCs and your companions. You'll quickly discover that nearly all dialogs in the game are different depending on who is doing the talking.

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    We're developing a new crafting system that provides you with good incentives to use crafting to its fullest.

    We're also introducing Skill Crafting, a new mechanic that lets you combine different skills and spells to create powerful new ones. With skill crafting, you can mix a “silence" spell with a “summon spider” spell to make a “summon stealth spider” spell. A “rain" spell combined with a “grease" spell yields a “grease rain” spell. (By the way, wet grease explodes if it comes in contact with fire. Just another elemental bang to ruin your enemy's day.) And you can mix bleeding spells like "lacerate" with a "rain" spell to summon a tempest of blood.

    If you're wondering why you'd want to do that, trying taking the "leech" talent (which heals you while standing in pools of blood), and you'll be singing "It's Raining Blood" in no time.

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    Divinity: Original Sin’s combat system was one of its most beloved features. Development onDivinity: Original Sin 2 will focus on maintaining everything that made its predecessor so much fun, while still adding new types of tactical opportunities and challenges.

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    In addition to new forms of elemental interaction, we'll be adding things like push/pull mechanics (so you can, for example, push somebody into a surface you created), a cover system which will benefit rangers and magicians alike, and several new gameplay mechanics, like the ability to use Source Skills.

    To use Source Skills you'll need to have "Source Points," and unless you're very powerful, chances are you'll only have one at a time. There are several ways you can recharge your Source Points, and some of them are downright wicked:

    Dark Sourcerers can recharge their Source Points by absorbing the bodies of the fallen or by sucking the astral energy out of the spirits around them. (Visible to the party thanks to the new "Spirit Whispering" talent). You may be tempted to start cutting down everyone you see which (just like in Divinity: Original Sin), is just as valid a way of achieving your goal as becoming the village hero.

    Remember, though, that nothing free in life is truly free, and following the path of darkness will not be without its consequences...

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    We're planning on adding tons more skill schools, talents, abilities & spells, and we're going to be building all of this on top of everything we've been doing for the soon-to-be releasedDivinity: Original Sin - Enhanced Edition. That means you'll have an enormous amount of character development choices, with hundreds of skills and spells to pick from.

    Expect a long list of new creatures and enemies, plenty of new environmental interactions, and a big, varied world full of interesting characters and surprises.

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    A more grounded and serious narrative will ensure that you’ll feel invested in the world, but rest assured that we won't forget to make you smile. We have a bigger narrative team now, meant to ensure that you'll have many interesting choices to make.

    We will also include an updated version of the editor that we’re using to create the game. It’s becoming an incredibly powerful tool and we’re very eager to see what you’ll come up with.

    Two very different user interfaces will be supported - one for mouse & keyboard and another for controllers. If you play with controllers, you'll be able to use the same split-screen featureintroduced in Divinity: Original Sin - Enhanced Edition.

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    Together with 4-player support, this means two couples, each on their own screen(s), could beplaying online with or against each other!

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  2. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    The best part of this is you can get what should be an excellent RPG for only $25, that should be roughly half the cost at launch. Get the deal with the original game and save on both! The original got very high reviews and is due for a huge free make over this fall. Voice overs, controller support and a rewritten story!
     

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