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GRID Game Streaming Service

Discussion in 'Game News' started by Aaddron, Mar 4, 2015.

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  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Thousands of movies are on Netflix and Amazon. Millions of songs are on Pandora and Spotify. Tens of millions are addicted to streaming content.

    The math is clear. Instant gratification + A huge selection = An irresistible combination.

    It’s time to bring these benefits to gaming.

    If anything, streaming can be an even better experience for gamers. Imagine avoiding lengthy digital downloads. And not worrying about obsolete hardware.

    We saw this opportunity more than a decade ago. Broadband speeds were slow, and cloud data centers were still being built. But we could see where things were going. So, we began building support for game streaming into our GPUs and our software. The result is our GRID game-streaming service. It’s a gaming supercomputer in the cloud. And it’s available now.

    Why deliver games this way? Because games are changing. Developers are building more lifelike scenes and characters. Some games now exceed 50GB in size. That can take several hours to download.

    We also want to give gamers access to a platform that gets better with time. Console gamers only get new gear every 8-10 years, and their consoles become obsolete after 2-3 years. With the GRID game-streaming service, we’ll introduce new graphics technology into the cloud much more often, always giving gamers access to the latest technology.

    To be sure, building a great experience meant solving the problem of click-to-photon latency. That’s the time that passes between the moment a gamer presses a button and the result seen on the screen. This is where the benefits of building an end-to-end system come into play. We built everything from the controller to the server hardware to the GPU inside SHIELD. So we can shave milliseconds in many places.

    Another advantage: services like Netflix have created demand for quicker broadband services. We’ve placed our servers worldwide. So, we’re ready to take advantage of these faster networks. The result: We’ve cut latency to about 150 milliseconds – half the time it takes to blink. So when you game on the GRID game-streaming service, it feels like you’re playing the game on a supercomputer just a few feet away.

    Starting in May, the GRID game-streaming service will come in two flavors. With GRID you can stream games at a 720p definition at 30 frames per second. And GRID Plus offers games at up to 1080p and 60 frames per second.

    The GRID game-streaming service includes 50 popular PC games, with more added each week. Or you can buy the freshest AAA games from the GRID store and stream them instantly. GRID store purchases also come with a digital download key to download the game to a PC later. The result is more than the sum of its parts. Gamers won’t have to deal with downloads, patches, reboots and other computer maintenance. And developers can take advantage of the latest GPU hardware to deliver amazing gaming experiences.

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  2. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    I was a big fan of Onlive and still have a love hate relationship with it today. Onlive has really dropped the ball since restructuring and executed poorly all around. It's a shell of it's former self. The idea was sound though and the tech actually worked.

    Fast forward 4-5 years to Grid from Nvidia and the idea is the same. I've had some time with Grid via Shield Portable and it worked really well... even topping the likes of Onlive at it's best. The latency is practically non-existent and I was able to complete a 2-3 hour game with maybe a total of 3 very minor stutters (en fact I thought it was the game itself) the whole time. I'm also a big racing fan and had 0 issues with any of the racing games, it felt local and trust me you need complete control in racing games. Milage will vary depending on internet connection of course but it's already working really really well.

    Ultimately it's gonna come down to price. Early reports are a subscription which unlocks a playpack of games of sorts and the ability to buy new releases. I really don't think that will work, I don't think people will wanna pay a subscription to play games they've bought. The game you buy must be available to play without a sub, Onlive made this mistake too and it failed miserably. I guess we'll see though, the press release really isn't all that clear about it. They've got time to change their minds as well.

    Another factor of price is availability, so far they haven't announced it being on anything other than Shield devices... I think we can only assume at some point it'll be expanded to more devices, really no reason not too (aside from the benefits of end to end hardware control) but if not they will really have to hit a lower price point. With tying the service to premium hardware people won't want to be hit with high prices twice.

    I'm very interested to see where this goes, I still think the world isn't ready for Cloud Gaming yet but we are definitely a whole lot closer than we were 5 years ago.
     
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