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AQ3D Travel forms and emotes, let's combine them!

Discussion in 'Adventure Quest 3D' started by Heromanguy12, Dec 7, 2017.

  1. The backwards animation for the morphs feel like they would be excellent forward animations, especially for walking. I tried playing as a dragon morph once and reversed a video of me as a dragon and it actually looked like a great walk animation. It wouldn't make sense for a dragon to glide for a walk animation.

    Now, a backwards animation as a backwards run animation does seem awkward. The team could do something about it, but I don't find it too bizarre. I just wonder how certain travel forms would run backwards.
     
  2. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    AQ3D team made movement speed the same in all directions when patch 1.6.0 came out and it basically "broke" backward animations because those animations work when your movement speed is specifically slow enough to trigger them (you can experience them if you get stunned though). It would be nice to see them return because moving backwards with travel forms looks strange right now.
     
  3. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
    1. The Lions Council

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    Yeah Im waiting for their plan on how to fix that issue
     
  4. Now it would be pretty interesting if transformations were usable in combat. Actually, they sort of are already usable in combat, but that's caused by a bug, not an actual feature, and unfortunately, they don't have their own combat emotes/animations. I think it'd be cool if the transformations could do things like tackle, spar, and other emotes/animations.
     
  5. a

    a Ogre Queen Ogre Veteran

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    i wish to have a heart morp this valentines <3
     
  6. Rueness

    Rueness Elite Ogre Ogre Warrior

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    I still a sitting emote
     
  7. Janth14

    Janth14 Little Spike New Ogre

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    Frogzard /bitetheenemy xD
     
  8. Setsou

    Setsou Brute

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    Hahaha just by imaging this, using a skeletal morph and the emote is dance..xD
     

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