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AQ3D Level scaled items, are they good for the game?

Discussion in 'Adventure Quest 3D' started by Heromanguy12, Apr 28, 2020.

  1. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    As many of you might know, level scaled items were added to AQ3D and they scale their level and stats to your level with a level penalty which is usually -2 or -1. This scaling does go below the level that you need to equip these scaling items so if you get an item that is level scaled and you need level 5 to use it, it won't scale below level 5. This scaling takes place when you obtain it and it only scales once so it won't keep scaling to you when you level up. What do you think about level scaled items? Are they good or bad for AQ3D? Share your opinions in this thread.
     
  2. I think the implementation's a bit poor.

    The first issue I see is that the item's Power doesn't really give a clear indication for the usefulness of the item, especially since the values may differ by 5 points for items that are about equally useful. Like what even determines Power in the first place? What if a weapon with less Power but more crit does better in combat than a weapon with more Power but less crit? Or other specializations like a defense build vs. a health build, but of slightly different Powers? And what if you have two items with the same Power, but one item has a little more extra stats? It was usually easier to compare items by their level, and if the items were the same level, you generally knew which item was going to be better by viewing the item by quality color. The whole Power thing makes it more confusing, because you don't really know what Power indicates, but you do know what level indicates since level represents progression.

    The second issue is that some of the changes AE has made with scaling maps has made it a bit more tedious to do quests. It used to be easier to go into a Daily Boss map and kill monsters relatively quickly with level 27 gear at level 29 with since the map itself scaled you down, but now the map itself scales the stats of the monsters to approximately your level and your gear is about the same, and if you're still using level 27 gear at level 29, you'll find battles to take longer than before.
     
  3. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Power just indicates the amount of stats on an item and not much else right now so it's just a number among other numbers, but there's apparently going to be more to it later. It's an unfinished feature added to the pile of unfinished features so it's not surprising that it might be confusing.

    I didn't mind the way maps used to scale when they did, but this new way of scaling does make you more powerful compared to how it used to work. Further you went from that level that map was scaled to, you became less powerful. Monster being more powerful as well was the consequence of introducing this new level scaling system.

    Now that we got a new level scaling system and items are also able to scale, is the addition of these level scaled items going to lead to some unforeseen consequences?
     
  4. Xctroy

    Xctroy Ogre Legend Ogre Veteran
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    Wait so does this mean that if a new player gets some grindy set item early on in the game for good stats, example level 15, they would have to get it again after they leveled up for the new improved stats ?
    Also I think the scaling is nice but it can be improved. The easier dungeons like whitaker forest now are tedious to run through even with a group, I don't understand how this helps us or makes getting better stats worth it because dungeons get tougher as you do too.
     
  5. I'd much prefer items be indicated by level rather than by power. Level's something that's easier for players to relate to, because higher level items tend to be better anyway, and level is a form of progression. The whole power thing just looks like a mess, and the numbers indicated for the power of an item don't really help with anything. It sort of gives a general idea of how useful an item is, but it's a bit annoying when you're scrolling through your inventory and all you see is a bunch of numbers in the hundreds.

    I can sort of see why they went with Power, since items aren't fixed at a particular level anymore, but they can still use level as an indicator. They would just have to differentiate between level relative to the stats vs. level required to equip the item.
     
  6. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Yes, if you want to get an item for its stats later on, you need to farm it again to scale it to your current level because that scaling takes place once. Scaling is there so everyone can do it and not 1 shot everything.
    Yeah, Power is a new thing AE is trying to make work and the way Level indicated how good item was enough, but they wanted introduce another indicator. It's not a finished feature so it's just kinda there and I don't mind it because we can still see the level of items.
     
  7. Xctroy

    Xctroy Ogre Legend Ogre Veteran
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    Oh okay thank you for telling me. I understand this is necessary for balance, but I can't seem to point out why I still feel a bit uncomfortable with the idea, probably in regard to new players. Do you think there's ways to implement this better in some way ?
     
  8. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Level scaled items aren't really that great to get while leveling because there are usually better alternatives because you don't really stay in one area until you reach level cap while leveling unless they are very fast to get which they aren't most of the time.
     
  9. Xctroy

    Xctroy Ogre Legend Ogre Veteran
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    That does make sense. I have a friend who's just starting out and I'm trying to help considering these things. Thank you !
     
  10. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    It's a good tip to give. Level scaled items should be your focus if you want to get items when you are maxed because that's when you can get the most out of them. It's pretty much about min-maxing at that point and not everyone is going to do that.
     
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