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do you think the classes' new skills fit them ?

Discussion in 'Adventure Quest 3D' started by valkangel, Nov 29, 2017.

  1. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    basically title. Wanted to know the forum's opinion on this. I for one find it weird how the warrior's 1st skill and ult isnt AOE... I mean, swing your sword at a wide angle and only hit one ? raise giant spikes and never hit the mob next to the one you're targeting ? also feel like the mage's ult should be made AOE... I think the only class they got right was rogue... I dunno, let me hear your thoughts.
     
  2. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    They did nail Rogue nicely and Guardian is fine, but when it comes to Warrior and Mage, they were not nailed that well. I do agree that Mage ultimate should be AoE considering that we are talking about meteors here! Warrior's Sever skill looks like it could hit multiple enemies, but it doesn't and same thing goes for Earthbreaker.
     
  3. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    guardian is fine with the exception of their ult... I dont know, something just feels off about it...
     
  4. Blasphy

    Blasphy Emperor Ogre Veteran
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    The classes right now are balanced not really that perfect but It was a good rework, although I missed the mages mana shield and it's AoE skill. The rogue class seems to be perfect for soloing bosses. (Warrior class seems to be average for me, It can deal massive damage if you activate it's dmg+ buff and then use it's ultimate skill.)
     
  5. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
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    I would say not really since most of them has aoe animations but can only target one enemy and that sux
     
  6. herokae

    herokae Spiked Club Ogre Regular

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    I think the dot effect should stayed on the fireball skill for mage. Also kinda sad that there is now only 1 AOE attack and it even lost the special bonus of hitting harder if you are in low hp.
     
  7. JUD4S

    JUD4S Little Spike New Ogre

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    I think they are a little tight because of the demand for releases, so they did so.
     
  8. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
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    You can never apply logic to games, but I do agree that some things don't exactly make sense. If you have a sword, shouldn't you be doing AoE damage? I think the way classes work are completely for balance, not logic.

    I would like Mage to have AoE. If a Mage can summon Meteor Volley, it ought to hit surrounding monsters. The old Mage used to have Magic Shockwave which was useful, but the AQ3D team removed it when updating the class.
     
  9. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Warrior's Whirlwind is basically Mage's Magic Shockwave now, but without armor break effect. I do agree that Magic Shockwave was useful as a skill, but it wasn't that good if you compare it to Warrior's old Whirlwind at low health. I have to say that it was good when you use it to combo skills together (Fireball -> Magic Shockwave -> Lighting Strike or just Fireball -> Magic Shockwave) and use it as a finisher.
     
  10. valkangel

    valkangel DA BIG CLUB Ogre Warrior

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    Hey, i always used shockwave to make sure i get multiple exp especially during bridge time lol.. always wondered why they were too many warriors up there... Anyways, yea meteor should definitely be aoe and i am seeing warrior as the best one for aoe crowd control as they are in the frontlines.. they could do that by having 3 of the warrior's 4 skills aoe... And having a mechanic built around that... That would imo make warrior more viable... Loved how they introduced passives as well... Hope we get advanced classes down the road as well like in aqw
     
  11. Rueness

    Rueness Elite Ogre Ogre Warrior

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    Passives are quite ok for each class. Mage's meteor couldve been aoe, or at least just on the last meteor one.
     
  12. Pinkyz

    Pinkyz Banned

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    New classes armor worrior armor is nice but I like the old one that the topic but class armor changed
     

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