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League of Legends Marksman(adc)

Discussion in 'MOBA' started by CheesBurger, Mar 22, 2014.

  1. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    A marksman is a ranged attacker that sacrifices defensive power and utility to focus on dealing strong, continuous damage to individual targets. Typically focused on using their basic attacks more than their abilities, marksmen have the capability to scale and deal out devastating levels of damage in the late phase of any game.
     
  2. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    [​IMG]
    Ashe : Passive If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.

    Q TOGGLE – ON: Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds.
    SLOW: 15 / 20 / 25 / 30 / 35%

    W VOLLEY RANGE: 1200COOLDOWN: 16 / 13 / 10 / 7 / 4COST: 60 MANA
    Volley
    ACTIVE: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless of whether it is toggled on or not.
    PHYSICAL DAMAGE PER ARROW: 40 / 50 / 60 / 70 / 80 (+ 100% AD)

    E Hawkshot RANGE: 2500 / 3250 / 4000 / 4750 / 5500COOLDOWN: 60 / 55 / 50 / 45 / 40COST: NO COST
    Hawkshot
    PASSIVE: Ashe gains 3 bonus gold each time she kills a unit or destroys a structure.
    ACTIVE: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.

    R :Enchanted Crystal ArrowRANGE: GlobalCOOLDOWN: 100 / 90 / 80COST: 100 MANA
    Enchanted Crystal Arrow
    ACTIVE: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250 radius of the impact take half the damage and are slowed by 50% for 3 seconds.
    MAGIC DAMAGE: 250 / 425 / 600 (+ 100% AP)
    SPLASH DAMAGE: 125 / 212.5 / 300 (+ 50% AP)
     
  3. Welcomerik

    Welcomerik MMORPG Addict Ogre Warrior

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    I would say Twisted Fate is my favorite ADC because he can always have a Stun or a Slow and his E is really strong late game,if he isnt in the team fight he can just ult in.
     
  4. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Caitlyn

    [​IMG]
    Headshot
    Headshot
    Caitlyn's basic attacks generate 1 stack of Headshot. At 7 / 6 / 5 stacks, her next basic attack will deal bonus physical damage equal to 50% of her attack damage. The bonus damage is tripled against minions and monsters. Attacks from brush will grant 2 stacks of Headshot. Attacks against towers will not grant any stacks.
    [show]
    Ability Details
    Piltover PeacemakerRANGE: 1300COOLDOWN: 10 / 9 / 8 / 7 / 6COST: 50 / 60 / 70 / 80 / 90 MANA
    Piltover Peacemaker
    ACTIVE: After a 1 second casting time, Caitlyn fires a projectile that deals physical damage to all targets it passes through. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage.
    PHYSICAL DAMAGE: 20 / 60 / 100 / 140 / 180 (+ 130% AD)
    MINIMUM DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 65% AD)
    [show]
    Ability Details
    Yordle Snap TrapRANGE: 800COOLDOWN: 20 / 17 / 14 / 11 / 8COST: 50 MANA
    Yordle Snap Trap
    ACTIVE: Caitlyn sets a trap at target location that arms after a brief delay. Enemy champions who come within 67.5 range of the trap will detonate it, becoming rooted and taking magic damage over 1.5 seconds. The trap also grants true sight of the target for 9 seconds.
    Caitlyn can set up to 3 traps and each lasts 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.

    MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 60% AP)
    [show]
    Ability Details
    90 Caliber NetRANGE: 1000COOLDOWN: 18 / 16 / 14 / 12 / 10COST: 75 MANA
    90 Caliber Net
    ACTIVE: Caitlyn fires a net, knocking herself back 400 units in the opposite direction. The net will deal magic damage and slow the first enemy hit by 50%.
    MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
    SLOW DURATION: 1 / 1.25 / 1.5 / 1.75 / 2
    [show]
    Ability Details
    Ace in the HoleRANGE: 2000 / 2500 / 3000COOLDOWN: 90 / 75 / 60COST: 100 MANA
    Ace in the Hole
    ACTIVE: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. While channeling, Caitlyn gains true sight of the target. If Caitlyn completes the channel, she will fire a 3200-speed homing projectile toward the target that deals physical damage to the first enemy champion it hits.
     
  5. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Corki

    [​IMG]

    80
    30
    60
    70
    STATISTICS
    HEALTH 375 (+82) ATTACK DAMAGE 48.2 (+3)
    HEALTH REGEN. 4.5 (+0.55) ATTACK SPEED 0.625 (+2.3%)
    MANA 243 (+37) ARMOR 13.5 (+3.5)
    MANA REGEN. 6.5 (+0.55) MAGIC RES. 30 (+0)
    RANGE 550 (Ranged) MOV. SPEED 325
    Corki, the Daring Bombardier is a champion in League of Legends.[1]
    Abilities
    Hextech Shrapnel Shells
    Hextech Shrapnel Shells
    Corki's basic attacks deal additional true damage equal to 10% of his attack damage. This bonus damage is not affected by critical hits, nor can it damage structures.
    [show]
    Ability Details
    Phosphorus BombRANGE: 825COOLDOWN: 8COST: 60 / 70 / 80 / 90 / 100 MANA
    Phosphorous Bomb
    ACTIVE: Corki launches a bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward. Enemies within the area take magic damage and Corki gains sight of them for 6 seconds.
    MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+50% bonus AD) (+ 50% AP)
    [show]
    Ability Details
    ValkyrieRANGE: 800COOLDOWN: 26 / 23 / 20 / 17 / 14COST: 50 MANA
    Valkyrie
    ACTIVE: Corki flies to a target location at 650 speed, dropping bombs that leave up to 3 blazing patches along his path, depending on his distance traveled. The fire lasts for 2 seconds, dealing magic damage to enemies that remain in the area every 0.5 seconds, for a maximum of 5 ticks of damage.
    MAGIC DAMAGE PER SECOND: 60 / 90 / 120 / 150 / 180 (+ 40% AP)
    MAX DAMAGE: 150 / 225 / 300 / 375 / 450 (+ 100% AP)
    [show]
    Ability Details
    Gatling GunRANGE: 600COOLDOWN: 16COST: 50 MANA
    Gatling Gun
    ACTIVE: Corki activates his gatling gun, spraying bullets in a 35° cone in front of him for 4 seconds. Enemies inside the cone take physical damage and have their armor reduced by a stacking amount every 0.5 seconds they remain in the gunfire.
    Gatling Gun does not hinder Corki's actions, and its cone will remain in front of him as he moves.

    PHYSICAL DAMAGE PER SECOND: 20 / 32 / 44 / 56 / 68 (+ 40% bonus AD)
    MAX DAMAGE: 80 / 128 / 176 / 224 / 272 (+ 160% bonus AD)
    ARMOR REDUCTION PER SECOND: 2 / 4 / 6 / 8 / 10
    MAX REDUCTION: 8 / 16 / 24 / 32 / 40
    [show]
    Ability Details
    Missile BarrageRANGE: 1225 STATIC COOLDOWN: 2COST: 20 MANA
    Missile Barrage
    ACTIVE: Corki fires a missile in a line that explodes if it hits an enemy, dealing magic damage to all enemies within 75 range.
    Corki reloads a missile every few seconds, up to a maximum of 7 stored at once; this reload time is affected by cooldown reduction. Upon death, Corki will respawn with 4 missiles.

    MAGIC DAMAGE: 100 / 180 / 260 (+ 30% AP) (+ 20 / 30 / 40% AD)
    MISSILE RELOAD TIME: 12 / 10 / 8
    BIG ONE: Every third missile Corki fires becomes a Big One, dealing 50% additional damage and doubling its explosion range to 150.
    BIG ONE MAGIC DAMAGE: 150 / 270 / 390 (+ 45% AP) (+ 30 / 45 / 60% AD)
     
  6. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Draven

    [​IMG]

    90
    30
    10
    100
    STATISTICS
    HEALTH 420 (+82) ATTACK DAMAGE 46.5 (+3.5)
    HEALTH REGEN. 5 (+0.7) ATTACK SPEED 0.679 (+2.7%)
    MANA 240 (+42) ARMOR 16 (+3.3)
    MANA REGEN. 6.95 (+0.65) MAGIC RES. 30 (+0)
    RANGE 550 (Ranged) MOV. SPEED 330
    Draven, the Glorious Executioner is a champion in League of Legends.[1]
    Abilities
    League of Draven
    League of Draven
    When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2 × per stack consumed) gold. Draven loses half of his Adoration stacks upon death.
    [show]
    Ability Details
    Spinning AxeCOOLDOWN: 12 / 11 / 10 / 9 / 8COST: 45 MANA
    Spinning Axe
    ACTIVE: Draven starts spinning his axe, making his next attack within 6 seconds deal bonus physical damage equal to a percentage of his total attack damage.
    This axe will ricochet off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement direction and speed. If Draven catches it, Spinning Axe will be applied to his next attack and he gains a stack of Adoration.

    Draven can hold up to two Spinning Axes spinning at once.

    BONUS PHYSICAL DAMAGE: 45 / 55 / 65 / 75 / 85% AD
    [show]
    Ability Details
    Blood RushCOOLDOWN: 12COST: 40 MANA
    Blood Rush
    ACTIVE: Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.
    Catching a Spinning Axe will refresh Blood Rush's cooldown.

    MOVEMENT SPEED: 40 / 45 / 50 / 55 / 60%
    ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
    [show]
    Ability Details
    Stand AsideRANGE: 1050COOLDOWN: 18 / 17 / 16 / 15 / 14COST: 70 MANA
    Stand Aside
    ACTIVE: Draven throws his axes in a line. Enemies hit take physical damage, are knocked aside, and are slowed for 2 seconds afterwards.
    PHYSICAL DAMAGE: 70 / 105 / 140 / 175 / 210 (+ 50% bonus AD)
    SLOW: 20 / 25 / 30 / 35 / 40%
    [show]
    Ability Details
    Whirling DeathRANGE: GlobalCOOLDOWN: 110 / 100 / 90COST: 120 MANA
    Whirling Death
    ACTIVE: Draven hurls two massive axes in a given direction, dealing physical damage to every enemy struck.
    Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven, dealing the same damage to every enemy struck on the way back.
    Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. The damage reduction resets when the axes reverse direction.
    PHYSICAL DAMAGE (ONE HIT): 175 / 275 / 375 (+ 110% bonus AD)
    MAXIMUM PHYSICAL DAMAGE (TWO HITS): 350 / 550 / 750 (+ 220% bonus AD)
    MINIMUM PHYSICAL DAMAGE (ONE HIT): 70 / 110 / 150 (+ 44% bonus AD)
    MINIMUM PHYSICAL DAMAGE (TWO HITS): 140 / 220 / 300 (+ 88% bonus AD)
     
  7. KiBoxX

    KiBoxX Banned

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    You forgot Jinx the best ADC
     
  8. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Ezrael

    [​IMG]

    STATISTICS
    HEALTH 350 (+80) ATTACK DAMAGE 47.2 (+3)
    HEALTH REGEN. 5.5 (+0.55) ATTACK SPEED 0.625 (+2.8%)
    MANA 235 (+45) ARMOR 12 (+3.5)
    MANA REGEN. 7 (+0.65) MAGIC RES. 30 (+0)
    RANGE 550 (Ranged) MOV. SPEED 325
    Ezreal, the Prodigal Explorer is a champion in League of Legends.[1]
    Abilities
    Rising Spell Force
    Rising Spell Force
    INNATE: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 times.
    [show]
    Ability Details
    Mystic ShotRANGE: 1100COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4COST: 28 / 31 / 34 / 37 / 40 MANA
    Mystic Shot
    ACTIVE: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
    PHYSICAL DAMAGE: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 40% AP)
    PROJECTILE SPEED: 2000
    [show]
    Ability Details
    Essence FluxRANGE: 900COOLDOWN: 9COST: 50 / 60 / 70 / 80 / 90 MANA
    Essence Flux
    ACTIVE: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
    MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
    ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
    [show]
    Ability Details
    Arcane ShiftRANGE: 475COOLDOWN: 19 / 17 / 15 / 13 / 11COST: 90 MANA
    Arcane Shift
    ACTIVE: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit within 750 range, dealing magic damage to it.
    MAGIC DAMAGE: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
    [show]
    Ability Details
    Trueshot BarrageRANGE: GlobalCOOLDOWN: 80COST: 100 MANA
    Trueshot Barrage
    ACTIVE: After gathering energy for 1 second, Ezreal fires a powerful, broad energy missile that travels in a line across the whole map dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
    MAGIC DAMAGE: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP)
    MINIMUM MAGIC DAMAGE: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
    PROJECTILE SPEED: 2000
     
  9. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Graves

    [​IMG]
    STATISTICS
    HEALTH 410 (+84) ATTACK DAMAGE 51 (+3.1)
    HEALTH REGEN. 5.5 (+0.7) ATTACK SPEED 0.625 (+2.9%)
    MANA 255 (+40) ARMOR 15 (+3.2)
    MANA REGEN. 6.75 (+0.7) MAGIC RES. 30 (+0)
    RANGE 525 (Ranged) MOV. SPEED 330
    Malcolm Graves, the Outlaw is a champion in League of Legends.[1]
    Abilities
    True Grit
    True Grit
    Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
    [show]
    Ability Details
    BuckshotRANGE: 950COOLDOWN: 12 / 11 / 10 / 9 / 8COST: 60 / 70 / 80 / 90 / 100 MANA
    Buckshot
    ACTIVE: Graves fires three bullets in a cone, dealing physical damage to all enemies in their path. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will deal only 35% damage.
    PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD)
    MAX PHYSICAL DAMAGE: 102 / 161.5 / 221 / 280.5 / 340 (+ 136% bonus AD)
    [show]
    Ability Details
    Smoke ScreenRANGE: 950COOLDOWN: 20 / 19 / 18 / 17 / 16COST: 70 / 75 / 80 / 85 / 90 MANA
    Smoke Screen
    ACTIVE: Graves fires a smoke canister at the target area, dealing magic damage upon landing and creating a cloud of smoke 250 wide for 4 seconds. Enemies inside the smoke cloud will be slowed and will have their vision reduced to 675 range; everything else will look like it is in the Fog of War.
    MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 60% AP)
    SLOW: 15 / 20 / 25 / 30 / 35%
    [show]
    Ability Details
    QuickdrawRANGE: 425COOLDOWN: 22 / 20 / 18 / 16 / 14COST: 50 MANA
    Quickdraw
    ACTIVE: Graves dashes forward, gaining an attack speed boost for 4 seconds. Using autoattacks on enemy units, but not structures, lowers the cooldown of Quickdraw by 1 second each autoattack.
    ATTACK SPEED: 30 / 40 / 50 / 60 / 70%
    [show]
    Ability Details
    Collateral DamageRANGE: 1000COOLDOWN: 100 / 90 / 80COST: 100 MANA
    Collateral Damage
    ACTIVE: Graves fires an explosive shell in a straight line, dealing heavy physical damage to the first champion it hits (also damages non-champion enemies whilst in flight). After hitting a champion or reaching the end of its range, the shell explodes dealing physical damage in a cone behind the target.
    IMPACT PHYSICAL DAMAGE: 250 / 350 / 450 (+ 140% bonus AD)
    EXPLOSION PHYSICAL DAMAGE: 140 / 250 / 360 (+ 120% bonus AD)
    CONE RANGE: 800
     
  10. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Jinx

    [​IMG]
    STATISTICS
    HEALTH 380 (+82) ATTACK DAMAGE 50 (+3)
    HEALTH REGEN. 5 (+0.5) ATTACK SPEED 0.625 (+1%)
    MANA 170 (+45) ARMOR 13 (+3.5)
    MANA REGEN. 5 (+1) MAGIC RES. 30 (+0)
    RANGE 525 (Ranged) MOV. SPEED 325
    Jinx, the Loose Cannon is a champion in League of Legends.[1]
    Abilities
    Get Excited!
    Get Excited!
    Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
    [show]
    Ability Details
    Switcheroo!COOLDOWN: 0.9
    Pow-Pow, the Minigun
    TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
    ATTACK SPEED: 10 / 18.3 / 26.6 / 35 / 43.3%
    TOTAL ATTACK SPEED: 30 / 55 / 80 / 105 / 130%
    Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.

    COOLDOWN: 0.9COST: 20 MANA PER ATTACK
    Fishbones, the Rocket Launcher
    TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
    BONUS RANGE: 75 / 100 / 125 / 150 / 175
    Additionally, her attacks will splash, dealing full damage to all enemies in a ~150-radius area. The bonus damage to her target and the splash damage both scale additively with critical strikes.
    [show]
    Ability Details
    Zap!RANGE: 1500COOLDOWN: 10 / 9 / 8 / 7 / 6COST: 50 / 60 / 70 / 80 / 90 MANA
    Zap!
    ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting sight and slowing it for 2 seconds.
    PHYSICAL DAMAGE: 10 / 60 / 110 / 160 / 210 (+ 140% AD)
    SLOW: 30 / 40 / 50 / 60 / 70%
    [show]
    Ability Details
    Flame Chompers!RANGE: 900COOLDOWN: 24 / 22 / 20 / 18 / 16COST: 50 MANA
    Flame Chompers!
    ACTIVE: Jinx tosses out 3 chompers that, after an arm time of 0.7 seconds, explode on contact with enemy champions dealing magic damage over 1.5 seconds to enemies within ~50-unit area. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
    MAGIC DAMAGE: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
    [show]
    Ability Details
    Super Mega Death Rocket!RANGE: GlobalCOOLDOWN: 90 / 75 / 60COST: 100 MANA
    Super Mega Death Rocket!
    ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health (max. 300 vs. minions and monsters[4]). The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
    MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
    MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
    ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health
     
  11. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Kog'Maw

    [​IMG]
    STATISTICS
    HEALTH 440 (+84) ATTACK DAMAGE 46 (+3)
    HEALTH REGEN. 5 (+0.55) ATTACK SPEED 0.665 (+2.65%)
    MANA 255 (+40) ARMOR 10 (+3.5)
    MANA REGEN. 7.5 (+0.7) MAGIC RES. 30 (+0)
    RANGE 500 (Ranged) MOV. SPEED 330
    Kog'Maw, the Mouth of the Abyss is a champion in League of Legends.[1]
    Abilities
    Icathian Surprise
    Icathian Surprise
    Upon dying, Kog'Maw starts a chain reaction in his body which causes him to gain up to 40% movement speed gradually over the duration of 4 seconds and detonate; dealing 100 + (25 × level) true damage to surrounding enemies.
    [show]
    Ability Details
    Caustic SpittleRANGE: 1000COOLDOWN: 8COST: 60 MANA
    Caustic Spittle
    PASSIVE: Increases Kog'Maw's attack speed.
    ATTACK SPEED: 10 / 15 / 20 / 25 / 30%
    ACTIVE: Kog'Maw launches a corrosive projectile forward in a line, dealing magic damage to the first enemy it hits and reducing their armor and magic resistance by a percentage for 4s.
    MAGIC DAMAGE: 80 / 130 / 180 / 230 / 280 (+ 50% AP)
    ARMOR & MAGIC RESIST REDUCTION: 20 / 22 / 24 / 26 / 28%
    [show]
    Ability Details
    Bio-Arcane BarrageCOOLDOWN: 17COST: NO COST
    Bio-Arcane Barrage
    ACTIVE: For 8 seconds, Kog'Maw's attacks gain range and deal a percentage of the target's maximum health as additional magic damage. The bonus damage caps at 100 against minions and monsters.
    BONUS RANGE: 130 / 150 / 170 / 190 / 210
    MAGIC DAMAGE: 2 / 3 / 4 / 5 / 6% (+ 1% per 100 AP) of target's maximum health
    [show]
    Ability Details
    Void OozeRANGE: 1000COOLDOWN: 12COST: 80 / 90 / 100 / 110 / 120 MANA
    Void Ooze
    ACTIVE: Kog'Maw launches a ball of ooze that deals magic damage and slows all enemies in a line for 1 second. The ooze lingers for 4 seconds, slowing enemies who stand on it for 0.25 seconds.
    MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
    SLOW: 20 / 28 / 36 / 44 / 52%
    [show]
    Ability Details
    Living ArtilleryRANGE: 1400 / 1700 / 2200COOLDOWN: 2 / 1.5 / 1COST: 40 ( × cast) MANA
    Living Artillery
    ACTIVE: Kog'Maw launches a ball of acid into the air that drops after 0.6 seconds at target 100-radius area, damaging and granting sight enemies hit for 4 seconds. Enemy champions take 125% extra base damage. Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 400 per cast.
    MAGIC DAMAGE: 80 / 120 / 160 (+ 30% AP) (+ 50% Bonus AD)
    MAGIC DAMAGE TO CHAMPIONS: 180 / 270 / 360 (+ 30% AP) (+ 50% Bonus AD)
     
  12. jure123

    jure123 MMORPGer New Ogre

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  13. TRENSER55

    TRENSER55 BamBam

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    Ezreal,Varus,Vayne <3 forever
     
  14. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Lucian

    [​IMG]
    STATISTICS
    HEALTH 390 (+80) ATTACK DAMAGE 46 (+3)
    HEALTH REGEN. 5.1 (+0.65) ATTACK SPEED 0.638 (+3.3%)
    MANA 230 (+41) ARMOR 15 (+3)
    MANA REGEN. 7 (+0.7) MAGIC RES. 30 (+0)
    RANGE 550 (Ranged) MOV. SPEED 330
    Lucian, the Purifier is a champion in League of Legends.[1]
    Abilities
    Lightslinger
    Lightslinger
    After using an ability, Lucian's next auto attack within 6 seconds will strike twice. The second shot deals 50% of Lucian's AD, but fully applies on-hit effects. Minions and monsters take full damage from the second shot. The second shot can critically strike. If the target is killed before the second shot can go off, the second shot will automatically shoot at something else.
    [show]
    Ability Details
    Piercing LightRANGE: 550COOLDOWN: 9 / 8 / 7 / 6 / 5COST: 60 / 65 / 70 / 75 / 80 MANA
    PiercingLight
    ACTIVE: After a 0.35 second delay, Lucian fires a laser in the direction of the target enemy, dealing physical damage to all enemies in a 1100-unit line. Minions take 75% damage.
    PHYSICAL DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 60 / 75 / 90 / 105 / 120% bonus AD)
    [show]
    Ability Details
    Ardent BlazeRANGE: 1000COOLDOWN: 14 / 13 / 12 / 11 / 10COST: 60 MANA
    ArdentBlaze
    ACTIVE: Lucian fires a shot that explodes in a cross pattern upon hitting an enemy or reaching the end of its path, dealing magic damage and marking enemies hit for 6 seconds.
    If Lucian damages a marked target with his basic attacks or abilities, he gains 40 movement speed for 2 seconds. This does not consume the mark.

    MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 90% AP) (+ 60% bonus AD)
    [show]
    Ability Details
    Relentless PursuitRANGE: 425COOLDOWN: 18 / 16 / 14 / 12 / 10COST: 60 / 45 / 30 / 15 / 0 MANA
    RelentlessPursuit
    ACTIVE: Lucian dashes a short distance and removes all slowing effects. Relentless Pursuit's cooldown resets if Lucian scores a kill during The Culling.
    [show]
    Ability Details
    The CullingRANGE: 1400COOLDOWN: 100 / 75 / 50COST: 100 MANA
    The Culling
    ACTIVE: Lucian starts firing shots in the target direction for 3 seconds, each shot dealing physical damage to the first enemy it hits. The number of shots fired scales with his attack speed. The Culling deals quadruple damage to minions but not monsters.
    While using The Culling, Lucian's basic attacks are disabled and he cannot activate Piercing Light or Ardent Blaze. He can, however, move freely and activate Relentless Pursuit.

    The Culling can be reactivated to end the effect early and it is interrupted by crowd control effects that inhibit basic attacks.

    PHYSICAL DAMAGE PER SHOT: 40 / 50 / 60 (+25% bonus AD) (+10% AP)
    SHOTS FIRED: 7.5 + (7.5 / 9 / 10.5 × attack speed at the time of cast)
    MAXIMUM SHOTS: 26 / 30 / 33
    MAXIMUM TOTAL DAMAGE: 1040 / 1500 / 1980 (+650 / 750 / 825% bonus AD) (+260 / 300 / 330% AP)
     
  15. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Miss Fortune

    [​IMG]
    STATISTICS
    HEALTH 435 (+85) ATTACK DAMAGE 46.5 (+3)
    HEALTH REGEN. 5.1 (+0.65) ATTACK SPEED 0.656 (+3.01%)
    MANA 212 (+38) ARMOR 15 (+3)
    MANA REGEN. 6.95 (+0.65) MAGIC RES. 30 (+0)
    RANGE 550 (Ranged) MOV. SPEED 325
    Miss Sarah Fortune, the Bounty Hunter is a champion in League of Legends.[1]
    Abilities
    LivePBE
    Strut
    Strut
    INNATE: Miss Fortune gains 25 movement speed after not taking damage for 5 seconds, which gradually increases to 70 movement speed over 5 seconds.
    [show]
    Ability Details
    Double UpRANGE: 650COOLDOWN: 9 / 8 / 7 / 6 / 5COST: 70 / 75 / 80 / 85 / 90 MANA
    Double Up
    ACTIVE: Miss Fortune fires a shot at an enemy, dealing physical damage and 120% of that damage to another enemy behind it within 500 range. Both shots apply on-hit effects.
    FIRST TARGET PHYSICAL DAMAGE: 25 / 60 / 95 / 130 / 165 (+ 75% AD)
    SECOND TARGET PHYSICAL DAMAGE: 30 / 72 / 114 / 156 / 198 (+ 90% AD)
    [show]
    Ability Details
    Impure ShotsCOOLDOWN: 16COST: 50 MANA
    Impure Shots
    PASSIVE: Miss Fortune's autoattacks deal bonus magic damage. This damage stacks up to 5 times on the same target.
    MAGIC DAMAGE: 4 / 6 / 8 / 10 / 12 (+ 5% AP)
    MAX MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 25% AP)
    ACTIVE: Miss Fortune gains bonus attack speed for 6 seconds and her autoattacks also apply Grievous Wounds.
    ATTACK SPEED: 30 / 35 / 40 / 45 / 50%
    [show]
    Ability Details
    Make It RainRANGE: 800COOLDOWN: 15COST: 80 MANA
    Make It Rain
    ACTIVE: Miss Fortune rains hundreds of bullets down onto target 100-radius area. This area lasts for 2 seconds, slowing and dealing magic damage every quarter of a second to enemies within.
    MAGIC DAMAGE PER HALF SECOND: 22.5 / 36.25 / 50 / 63.75 / 77.5 (+ 20% AP)
    TOTAL MAGIC DAMAGE: 90 / 145 / 200 / 255 / 310 (+ 80% AP)
    SLOW: 20 / 28 / 36 / 44 / 52%
    [show]
    Ability Details
    Bullet TimeRANGE: 1400COOLDOWN: 120 / 110 / 100COST: 100 MANA
    Bullet Time
    ACTIVE: Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every quarter of a second and deals physical damage to all enemies within the area.
    PHYSICAL DAMAGE PER WAVE: 65 / 95 / 125 (+ 35% bonus AD) (+ 20% AP)
    MAX PHYSICAL DAMAGE: 520 / 760 / 1000 (+ 280% bonus AD) (+ 160% AP)
     
  16. Chevu023

    Chevu023 Club Swinger New Ogre

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    Jinx best adc :D .4.4 patch
     
  17. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Quinn

    [​IMG]STATISTICS
    HEALTH 390 (+85) ATTACK DAMAGE 48 (+3)
    HEALTH REGEN. 4.5 (+0.55) ATTACK SPEED 0.668 (+3.1%)
    MANA 210 (+35) ARMOR 13.5 (+3.5)
    MANA REGEN. 6.3 (+0.4) MAGIC RES. 30 (+0)
    RANGE 525 (Ranged) MOV. SPEED 335
    Quinn and Valor, Demacia's Wings is a champion in League of Legends.[1]
    Abilities
    Harrier
    Harrier
    Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (+ 50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
    Harrier is disabled while Tag Team is active.

    [show]
    Ability Details
    Blinding AssaultRANGE: 1025COOLDOWN: 11 / 10 / 9 / 8 / 7COST: 50 / 55 / 60 / 65 / 70 MANA
    Blinding Assault
    ACTIVE: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies within 210 range for 1.5 seconds.
    PHYSICAL DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+50% AP)
    ACTIVE - TAG TEAM: Valor deals physical damage to all enemies within 275 range of himself and blinds them for 1.5 seconds.
    PHYSICAL DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 65% bonus AD) (+50% AP)
    [show]
    Ability Details
    Heightened SensesRANGE: 2100COOLDOWN: 50 / 45 / 40 / 35 / 30COST: NO COST
    Heightened Senses
    PASSIVE: Attacking a Vulnerable target will grant Quinn bonus attack speed and flat movement speed for 3 seconds.
    ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
    MOVEMENT SPEED: 20 / 30 / 40 / 50 / 60
    PASSIVE - TAG TEAM: Valor gains bonus attack speed.

    ACTIVE: All area within range is revealed for 2 seconds.
    ATTACK SPEED: 40 / 50 / 60 / 70 / 80%
    [show]
    Ability Details
    VaultRANGE: 750COOLDOWN: 12 / 11 / 10 / 9 / 8COST: 50 MANA
    Vault
    ACTIVE: Quinn dashes to an enemy, knocking it back a short distance, dealing physical damage and slowing the target's movement speed by 50%. This slow decays over 2 seconds.
    Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.

    PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
    ACTIVE - TAG TEAM: Valor dashes to an enemy and applies the same slow, knockback and physical damage, but does not mark or leap off the target.
    PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
    [show]
    Ability Details
    Tag TeamCOOLDOWN: 140 / 110 / 80COST: 100 MANA
    Tag Team
    ACTIVE: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of Quinn's abilities. Valor can move through units and gains greatly increased movement speed that gradually decreases to a lower amount while in combat.
    OUT OF COMBAT MOVEMENT SPEED: 80 / 90 / 100%
    IN COMBAT MOVEMENT SPEED: 20 / 30 / 40%
    SkystrikeRANGE: 700
    Skystrike
    ACTIVE - TAG TEAM: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range. The damage increases by 1% for every 1% of an enemy's missing health.
    If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.

    MINIMUM PHYSICAL DAMAGE: 100 / 150 / 200 (+ 50% bonus AD)
    MAXIMUM PHYSICAL DAMAGE: 200 / 300 / 400 (+ 100% bonus AD)
     
  18. I am Joker

    I am Joker MMORPG Addict Ogre Warrior

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  19. swire

    swire Club Swinger New Ogre

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    Twitch is the best ADC!!! Dat AOE damage...
     
  20. CheesBurger

    CheesBurger LoL Master Ogre Regular

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    Sivir

    [​IMG]
    STATISTICS
    HEALTH 378 (+82) ATTACK DAMAGE 49 (+3)
    HEALTH REGEN. 4.25 (+0.55) ATTACK SPEED 0.658 (+1.6%)
    MANA 203 (+43) ARMOR 12.75 (+3.25)
    MANA REGEN. 6.5 (+0.5) MAGIC RES. 30 (+0)
    RANGE 500 (Ranged) MOV. SPEED 335
    Sivir, the Battle Mistress is a champion in League of Legends.[1]
    Abilities
    Fleet of Foot
    Fleet of Foot
    Sivir gains 30 / 35 / 40 / 45 / 50 movement speed for 2 seconds when she hits an enemy champion with her abilities or basic attacks.
    Boomerang BladeRANGE: 1075COOLDOWN: 9COST: 70 / 80 / 90 / 100 / 110 MANA
    Boomerang Blade
    ACTIVE: Sivir hurls her crossblade to a target location, which then returns to her. Enemies in its path take physical damage, with 15% reduced damage to each subsequent target, down to a minimum of 40%. Each enemy can be damaged only twice.
    PHYSICAL DAMAGE: 25 / 45 / 65 / 85 / 105 (+ 70 / 80 / 90 / 100 / 110% AD) (+ 50% AP)
    MAXIMUM PHYSICAL DAMAGE (SINGLE TARGET): 47.5 / 85.5 / 123.5 / 161.5 / 199.5 (+ 133 / 152 / 171 / 190 / 209% AD) (+ 95% AP)
    MINIMUM PHYSICAL DAMAGE: 10 / 18 / 26 / 34 / 42 (+ 28 / 32 / 36 / 40 / 44% AD) (+ 20% AP)
    [show]
    Ability Details
    RicochetCOOLDOWN: 9 / 8 / 7 / 6 / 5COST: 60 MANA
    Ricochet
    ACTIVE: Sivir's next 3 basic attacks bounce to nearby enemies, dealing a percentage of her attack damage to each additional enemy hit. There is no limit on how many enemies that can be hit, but each enemy unit can only be hit once per attack.
    BOUNCE DAMAGE: 50 / 55 / 60 / 65 / 70% AD
    [show]
    Ability Details
    Spell ShieldCOOLDOWN: 22 / 19 / 16 / 13 / 10COST: NO COST
    Spell Shield
    ACTIVE: Sivir creates a magical barrier that lasts up to 1.5 seconds, blocking the next enemy ability used on Sivir. If an ability is blocked by the shield, Sivir gains mana.
    MANA RESTORED: 80 / 95 / 110 / 125 / 140
    [show]
    Ability Details
    On The HuntRANGE: 1000COOLDOWN: 120 / 100 / 80COST: 100 MANA
    On The Hunt
    PASSIVE: Sivir gains bonus Attack Speed while Ricochet is active.
    BONUS ATTACK SPEED: 40 / 60 / 80%
    ACTIVE: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial 60% Movement Speed bonus that reduces to 20% after a few seconds.
    MOVEMENT SPEED DURATION: 2 / 3 / 4
     

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