1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Level Cap

Discussion in 'Adventure Quest 3D' started by xynthex137, May 27, 2017.

Thread Status:
Not open for further replies.
  1. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
    1. Minecraft Group

    Messages:
    22,117
    Likes Received:
    2,629
    Trophy Points:
    113
    Credit:
    965,148.27
    18 levels isn't a lot when you think about it. I think for every part of a saga, the level cap should be raised by at least 2 levels. Honestly, I wish the AQ3D team brought back the old level system where the final level requires farming a ton of experience. Seeing that the AQ3D team has been adding level scaling more and more for maps, is there really even a point in having levels in the game?
     
  2. LegendaryGriefer36

    LegendaryGriefer36 Ogre Prince The Pit
    1. The Lions Council

    Messages:
    4,098
    Likes Received:
    735
    Trophy Points:
    113
    Credit:
    2,144.82
    Lmao ever played other MMORPGs before? Lvl is essential to every rpgs it helps balance the game and without it everyone can wear all the gears and espicially the gears with the most stats
     
  3. Welsonluki

    Welsonluki Little Spike New Ogre

    Messages:
    24
    Likes Received:
    3
    Trophy Points:
    6
    Credit:
    1,946.86
    They need to expand all .. Before the level come. .. If lvl comes first. How about the. Monster and items .. They should think aboit it before they make a move

    1 level per year ? No way .
     
    Last edited by a moderator: Oct 27, 2017
  4. Fabhrach

    Fabhrach Little Spike New Ogre

    Messages:
    17
    Likes Received:
    9
    Trophy Points:
    3
    Credit:
    1,271.60
    If there wasn't a level cap there'd be people grinding day in and day out and after about a month or so a level 100 player would be standing on the fountain, smirking at all of us for having lives. o_o
     
  5. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
    1. Minecraft Group

    Messages:
    22,117
    Likes Received:
    2,629
    Trophy Points:
    113
    Credit:
    965,148.27
    Not if there's a system in place to slow down players each time they level up. For example, the AQ3D team could make it so that players gain less experience the higher level they are compared to a monster. For example, if a player is 5 levels higher than a monster's level, then they should gain 1 experience or something. I think that kind of balance would make it so players won't grind out monsters until they're level 2.147 billion.
     
  6. butt_hat_mcgee

    butt_hat_mcgee Club Swinger New Ogre

    Messages:
    63
    Likes Received:
    28
    Trophy Points:
    8
    Credit:
    3,998.71
    It'd be pretty dumb to have a game cap out at level 60 when there's not a single place above level 25, just wouldn't make any sense, it'd be nearly impossible to level, and your stats wouldn't really raise much.
    The idea of breaching the level of the highest level area in game makes 0 sense.
     
  7. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
    1. Minecraft Group

    Messages:
    22,117
    Likes Received:
    2,629
    Trophy Points:
    113
    Credit:
    965,148.27
    It wouldn't be that bad. It's a lot better than having high-leveled monsters above the level cap, which really doesn't make sense at all. I'd much prefer a level cap for players higher than any area's recommend level than monsters that have more levels than players.
     
Thread Status:
Not open for further replies.

Share This Page