The seventh adventure of Ogre Adventures RPG introduces a wide open world. This Adventure is for Level 7 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. Adventurers (join by rolling in this thread) Crownknight (Phase 6) (100 Point Pet Damage)(Paid 710 Gold to Guide) Heroman (Phase 5) (175 Point Pet Damage)(Paid 830 Gold to Guide)(4 rolls for Mystery Item) Mtv (Phase 3A-38 3B-72 3C-96 3D- ) (200 Point Pet Damage) (Paid 310 Gold to Guide) Phase One Defeating Dramon drained your strength and energy so you wander around aimlessly until you see a very dark horizon ahead of you. Curious, you go to explore to see what all you can discover. You come across a rowdy "saloon" during your travels and decide to stop there. Inside the bar is a wild cast of characters with many bloodcurdling to tell. Roll a 60 or better to talk to one of the more interesting bar patrons. Phase Two You sit and hear legendary stories about the area. Turns out that the bar patron you are talking to is also a guide and offers his services for an expedition through the Dark Frontier. Roll the dice to see how much you must pay the guide. The roll is multiplied by 10. Phase Three You and the guide set out to explore the Dark Territory! You see many interesting places on your trek such as a lonely house, a winding river, and what looks to be a dark fortress in a deep valley. Your guide takes you to the house. It has 5 rooms and you will roll for each one to see what happens! What you find will be determined depending on how high your rolls are. Thus, you will have a Phase 3 A ,3 B, 3C etc. Phase Four After the house, your guide takes you down to the river. You see a little makeshift market with various vendor stalls. There are building supplies needed to cross the river and possibly valuable items in piles and boxes on the ground. You need a 100 total to buy enough building supplies and one mystery item. The number of rolls it takes to reach 100 will affect the prices. Phase Five Roll the dice the number of time it took to get to 100 in the previous phase. The higher the roll the better your mystery item will be. You and the guide then work on a boat to take you across the river to the dark fortress. Phase Six While using the boat to cross the river, the guide wants your item and puts up what you have paid him so far in a winner-take-all battle. Come to find out, your guide is actually a deadly shape changer named Baltar known for robbing and sometimes destroying travelers whenever possible. Defeat him by doing 1250 points of damage and you get your initial money back!