Discussion in 'Adventure Quest 3D' started by Nhecole, May 26, 2017.
Yes , a while ago . Sad day it was lil guy always had problems.
Ok thanks dude
no news about it? i didnt see it recently
Nah it gets switched every time from 2 different dungeons.
1. Greenguard Caves Dungeon
2. Skulltower Dungeon
thats still boring tho~
Well it did not happen recently and it is why the statue was changed in battleon ,as a memorial . Here is a link to the information you missed . Was released on March 25 . Battle on, Daimyo!
thanks for the info, really sad bout it~
Wait who's daimyo? I'm sorry for his loss.
I think he is Atrix's best friend
Oh my, I never knew that.... I hope that he will find peace afterwards
he is artix's dog and AE friends~
OHHH NOOOOO!!! I ACTUALLY KNOW WHAT YOU'RE TALKING ABOUT :*(
I thought shi was your alt for a while xD
whats with this soulbound rule I havent read any updates about that
its typical MMORPG item-for-trading system, so there are items that cant traded because its "soulbound" with the owner
ooooh now I get it thanks man
I think we should have both trading and auction, but here's my full thought on it.
Starting with restrictions, items for auction should strictly be items after the arrival of auction (so no items from Alpha and likely even Beta since it would cause some issues as many items from those phases are currently rare right now or were easy to obtain like Soulborne Axe). Also, no promo items like HeroMart items, promo items, or anything that would be considered "special offer" (maybe with a few exceptions). Auction should be regulated of course, so players aren't trying to easily generate gold by trading low-tiered common items for ridiculous amounts of gold, and perhaps misc. items should be completely off of the auction list. Auction would be a great method of earning gold, but gold needs value for auction to have a purpose; that means having a soft wipe (erase just gold, storyline quests, and levels) at the end of the Open Beta test.
Trade should be a little bit less strict than auction; for example, items before the arrival of trade should be tradable, but never be allowed in auction. That means items that would be greatly valued (e.g. Wrap of Determination, Talon armors, etc.) would be tradable, but never auctionable as that would likely mess with the game's economy. Also, misc. items like crafting materials should be tradable since it makes sense. The biggest issue that trade may face is scamming, so of course there should be restraints, like maybe time limits on when you can trade or some verification process.
I would be happy with both auction and trade as a feature, though I think trade would be a major game-changer to the items players value most and would prefer that. I would trade away a bunch of Royal Talon Armors, if that becomes possible.
Nice!! I agree