Discussion in 'Adventure Quest 3D' started by E T E R N A L, Oct 1, 2019.
Effects similar to other games where there are effects throughout the armor.
Yup. Fire effect on armors would be dope but could create lots of lag. I wouldnt mind having armors with low effect that also could be turned off in settings so that other people wouldnt have lag
If we ever get any then they won't be too over the top effects.
Would be nice to see effects on some armors. It's awkward seeing Necromancer Hood have green animated flames coming from the eyes when the armor itself feels "static".
Of Course yes, but don't make it too op, may cause lagness
As much as i like to have effects ,i cringe at the amount of lag it would befall on battleon
Would be nice if animation toggle was a settings option. I don't think animations necessarily add that much lag, but it would feel less distracting when there isn't a lot of animation during gameplay.
More toggles that could have an effect on gameplay are nice to have.
Good suggesting E T E R N A L but that would be give more lagg in game but in a good way that will be dope to have an effects in armors
Effects on armor, not bad. Like arua thing like when you use moglomancer skills.
Great suggesting mate so even like me can also own cool auras like in the moglomancer class, that would be awesome to have in game
It would be nice to emit a light or dark aura, like smoke but without fire
Armor with an aura like rays of light that are coming out of it would be cool.
yeah, I agree if we have option to toggle the animation not only for armor, maybe if we have toggle for displaying player as well, it helps a lot with event full of people, not to mention if devs have a plan to do 100-man raid vs 1m HP boss
That's kinda What happened lately in Korin's live event. Too much lag. Mobile players keep on crashing. Maybe atleast they have an option too that stays other player as souls. To lessen the lag when in 100
It's because the map loads in too many objects (objects include monsters, players, map objects, etc.). In the case with the 100-player map, the map loads in too many players. Maps really ought to not exceed 10 players, but many places exceed that number. I notice that CPU Usage and Memory Usage is higher than usual with a populated area. On mobile, performance is a lot worse. If the map itself was the issue, having draw distance would be the best option, but since it's players, being able to toggle players on/off would be the best option, but unfortunately you can't even do that.
A MMORPG where you can turn other players off? You could just call it a RPG at that point. That's not going to happen for obvious reasons.
Good idea mate like if you familliar in the game called warcraft III some items there when you equip it gives a character an aura that produce buffs on its team mates i think it would be good if we have a things like those in game!
hahaha, i never played warcraft 3 so that was totally a lucky kick.
this idea would be really cool if it had the same side system as aqw: good, bad, chaos, etc.
With a blacksmith being able to craft armors with the effects on each side.
There are a few auras like when you use Sprint or a travel form. Only class that has proper auras is Moglomancer.