1. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Wonderland Online: Mastering the Power of the Potential Pill

Discussion in 'Game News' started by GameOgreVideos, Aug 18, 2011.

Thread Status:
Not open for further replies.
  1. GameOgreVideos

    GameOgreVideos Game Ogre YouTube Channel GameOgre Developer

    Messages:
    11,930
    Likes Received:
    103
    Trophy Points:
    0
    Credit:
    3,673.97
    In version 6.0 of Wonderland Online (Wonderland Online Community, Free online game), a new item has suddenly given players a way to access the untapped potential of their characters, human pets and mounts. The Potential Pill may allow players to reach new heights of power, but it takes careful planning and thought to get the most out of this unique permanent buffing system. Read on to get a crash course in mastering the Potential Pill.

    What Is a Potential Pill?
    It is an item used to awaken the potential power of a character, a human pet or a mount. When used successfully, it automatically adds attribute points. If the attempt is unsuccessful, points that have been added by a pill may be deducted. As a result, if you use a pill to add attribute points and then learn a new skill, the new skill will be removed if you are unsuccessful on your next attempt and fail to reach a new potential level. Potential Pills cannot be traded, and if discarded they are destroyed.

    Potential Pill Basics
    1. Potential Pills can be used on a player’s characters, human pets and even mounts. The highest potential level is 12.

    2. If you use a Potential Pill to increase the attribute points of your pets, keep in mind that the pet cannot then be traded.

    3. If the Potential Pill use is successful, the corresponding attribute points are added to all the original ability points. There are 12 levels of potential power players can unleash. However, the higher levels also come with greater risks. The success rate from Level 1 to Level 3 is 100%, but the higher you go your chances of failure become more likely.

    4. Potential Pills add more points per attribute as you reach new levels. From level 1 to level 4, 1 point will be added to each original attribute, and then from level 5 to 12, 2 to 9 points will be added respectively.

    5. When a character levels up, they get 3 attribute points, so if players use Potential Pills on their character they can end up with 240 attribute points at Level 12 Potential Power. That’s equal to the power of a Level 80 character! If used on a pet, the pet gains extra power equal to a Level 240 pet!

    6. If a pet gains some attribute points from Potential Pills but later leaves the team because its amity is too low or the owner dismisses it, then when the owner gets it back it may or may not keep its added points. Some pets can keep the power while others cannot. There are 2 different situations: if a pet that you get from completing a quest leaves your team, you can get it back again from the corresponding NPC and its potential power will remain intact. However, pets you get in battle or from the Item Mall lose their potential power after they leave and then return.

    While each attempt at gaining attribute points with a Potential Pill risks undoing your previous attribute gain, most players feel the rewards far outweigh the risks. If you’re careful and a little lucky, you can end up tapping power you could have only dreamed of before the introduction of the Potential Pill. The only way to find out what hidden potential lies beneath the surface is to give it a try.

    Visit the official Wonderland Online site at Wonderland Online Community, Free online game for the latest information about Potential Pills. Visit I GOT GAMES - Global Free Online Games Portal to learn about IGG’s growing family of games.
     
Thread Status:
Not open for further replies.

Share This Page