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Post Date: 18:36 12-01-2010
Rating: 2
Author: dedparrot
Comment: As of Feb. 2010 the developers are reducing the number of servers from 5 to 2 in order to achieve a "sufficient player density". This is a PvP-centric game. Econ, PvE, RP and non-PvP player is considered irrelevant and the game changes over the past 2 years have reinforced this. The role of non-Pirate non-PvP players especially is to be targets for the Pirate PvP players. This is exacerbated by the fact that if your ship is sunk or captured in PvP combat, you lose it and its cargo.
Many exploits and bugs have given a certain group of players millions of doubloons and other resources like ships such that they don't have to worry about losing ships in PvP. Any regular player has to spend weeks grinding NPCs and sailing around to trade resources in order to afford a ship, only to lose it is a few minutes to one of these PvP experts.
19 of 20 people who play this game leave quickly. Atmosphere is more like a low-end pool-room with hustlers on the lookout for "marks" from whom they can score some easy cash.
Game had some really good sailing mechanics and artwork (artistic, not realistic, but appropriate for the genre), but very poor combat mechanics both on land and sea. The land combat is OK, as it is generally peripheral to the main play. For the sea combat to be so much like fantasy spell-based combat is inexcusable. For realism, the low-level ship combat against the dumb-AI is far more realistic than the high-level ship combat against other players.
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