Din’s Curse Review
Din’s Curse stands out as one of the best action RPGs ever that you probably never heard of. That is quite a shame since this game is definitely a hidden gem among Action RPGs. The funny thing is that many Action RPGs are considered to be Diablo Clones. Calling Din’s Curse one of those doesnt fit quite so well because it does the little subtle things that most of those other games do not do. Actually, it does a few things that the Diablo series never did.
For one, the dungeons actually feel a part of the game because you never know what is going to happen. I was in a dungeon trying to tape my voice to a video when all of the sudden an alarm starts going off. Come to find out, monsters some time attack the town/village out of the clear blue sky. I went off to find my way back into town and you get a message of certain people in town being killed. For anybody who felt safe in Diablo and spread their loot on the ground in town, this can be somewhat unnerving. You will not feel this overwhelming sense of temporary helplessness in Torchlight, Sacred, Dungeon Siege, Fate etc. This feeling caught me completely by surprise and it shows how special the game can be.
- Made in 2010.
- Action RPG.
- Had one expansion.
- Loot matters and is quite fun to find.
- Random events as you play like the village being attacked while you are in a dungeon.
- Gameplay overshadows the lackluster graphics.
- Items like crates and stuck doors can be busted open with varying results.
- Relies on addictive gameplay rather than flashy cutscenes.
- Plays on nearly all PCs.
- Self updating bestiary as you play.
- Random events all the time.
- Great loot system.
- Many areas to explore.
- Smarter than usual monsters.
- Deeper than most other action RPGs.
- More than a Diablo clone.
- Traveling is fast and easy.
- Places to store loot in town.
- Not a huge community to support it despite how good it is.
- Very basic graphics.
- Thought of as a Diablo clone when it is more.