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by
NCsoft
Member Reviews: Review
This Game Yourself!
Pros
• Adds much-needed PvP.
• New characters like Stalker and
MasterMind add new possibilities with pets and invisibility.
• Bases for Super Groups.
• Nice tutorial to get you started in
the game.
• Very easy to pick up and start
playing.
Cons
•
Too much like City of Heroes.
• Need City of Heroes to get the most
out of the expansion.
• May lead to a shortage of heroes.
• Can be repetitive.
The Bottom
Line - Fun expansion/sequel that adds PvP and
a certain coolness factor that will attract both
CoH players and new gamers alike.
Link: Official
Site
Review
Although City of
Heroes is one of the better MMORPGs for casual
gamers, it has always lacked true PvP
against villains. The ability to create your own
super hero was nice and all, but it always felt
like there was something missing. Here was this
game that was supposed to let you live out your
comic book fantasies but there was no major
villains to go up against. Sure some comic books
have heroes pummeling generic bad guys but it gets
old.
Like a henchman
jumping to answer his master's call, City of Villains
swoops in to add the ability
for super heroes and super villains to finally go
head-to-head. Now heroes and villains can
duke it out in PvP zones to see whether good or
evil triumphs. The villains may need a little
while to catch up to some of the older heroes but
the newness of the game and the coolness of
playing a baddie will likely enable that gap to be
closed rather quickly.

Heroes and
Villains can also battle over another much needed
addition, bases. Bases are only for Super Groups
in City of Villains. City of Heroes Super Groups
can have bases as well but the players need to
have both City of Heroes and City of Villains.
Besides helping with PVP, these bases give a good
reason to join a Super Group that didn't really
exist before. Thus, bases add a new element that
improve the depth of the game.
Another new
element are the abilities of the a couple the
archetypes that you can choose for your villain,
the MasterMind and the Stalker. While the other 3
archetypes play almost identically to their CoH
counterparts, the MasterMind and the Stalker add a
couple of new interesting twists. Unlike the
Scrapper in CoH, a Stalker can turn invisible to
all enemies of the same or lesser level. This
basically allows you to freely walk where ever you
want to without having to fight. A MasterMind is
even more fun to play because you can lead your
own little army. Your own posse can consist of a
wide variety of henchmen including ninjas,
zombies, and mercenaries. Can't find a group to
play with? Don't worry about it! Bring along a
couple of ninjas and just watch them mow down
mobs. You can either just command you
henchmen to pounce or you can help with a ranged
weapon like a bow or a gun.
Nevertheless, do
not expect City of Villains to be a completely
different game. In fact, CoV basically plays just
like CoH but adds more content, new features, and
the ability to express your inner evil. This
"if-it's-not-broke-don't-fix-it"
strategy may disappoint some gamers but it is also
a good thing since one of CoH's core strengths was
simplicity and having a low learning curve. That
said, City of Villains may not reinvent City of
Heroes, but it does make a CoH a significantly
better MMORPG.
Game Ogre's
Rating (out of 10):
9.00

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