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by
Turbine
Member Reviews: Review
This Game Yourself!

Pros
• Excellent quests.
• Provides great storytelling.
• Top fantasy franchise.
• Offers great character creation.
• Fast-paced combat that requires
skill.
• Narration of the DM helps to set
the tone of missions.
• No grinding since experience is
gained through quests not combat.
• Classes have well defined roles.
• Very detailed graphics.
Cons
• No
PvP.
• Similar to Guild Wars.
• Awkward movement.
• Very laggy at times.
• Too dependant on forming parties.
The Bottom
Line - Offers the best quests of any
MMORPG yet, but is not the total package MMO like
World of Warcraft.
Link: Official
Site
Review
Without question,
Dungeons & Dragons Online is one of the most
highly anticipated MMORPGs yet. Dungeons &
Dragons is one of the oldest and deepest fantasy
franchises there is with pen and paper
modules, fantasy novels, and computer games like
Neverwinter Nights, the Icewind Dale series, and
the vaunted Baldur's Gate franchise. Granted the
franchise has not been too successful at making
movies, but that is not important here. A real blockbuster would have helped get
the franchise more mainstream attention, but it
won't make a better game. What is
important now is that D&D has finally entered
the MMO arena.
Probably the
biggest question about D&D becoming an MMO is
whether it can surpass World of Warcraft as the
best in the industry. Due to the way the game is
made, the answer to that question is a resounding
no. No MMORPG can beat World of
Warcraft while missing major elements like PvP,
solo play, and crafting.
However, missing
those key elements does not mean that Dungeons
& Dragons Online is a poor game. On the
contrary, Dungeons & Dragons Online hammers
home the "RPG" in MMORPG. Instead of
just randomly going through a dungeon to kill
monsters and gain treasure at the end, D&D
Online makes the experience more immersive by
adding a DM (Dungeon Master) that narrates your surroundings, traps
that can spring up from anywhere, different paths
to choose from instead of just one, and well
written plots. The idea is
to make an experience similar to the D&D pen
and paper modules and that aspect of the game
definitely delivers. In fact, like it or not, that
is the main focus of the entire game: providing a
deep RPG experience that must be shared with other
players in small groups. Since the pen and paper
modules are played with a selected group of
friends too, the concept is not exactly a stretch
for the franchise.

Furthermore, each
level is very meaningful because you can't just
fly through the levels like most other MMOs. The
leveling structure emphasizes quality over
quantity. There is no grinding because you do not
get any experience for simply killing monsters.
You have to complete missions if you want to gain
in levels. This eliminates a few of the negative
aspects of MMOs such as kill stealing and
farming.
Another reason
that the missions stand out so much is that the
combat is based more on skill and strategy rather than a
simple auto-attack function. Because some monsters
are more vulnerable to certain weapons than
others, you will need to plan which weapons to
carry with you on each quest. Unless you put a
monster to sleep or stealth by them, you will also
need
to be very active in combat because monsters will not
just come at you in only one way. You need to be alert
or you probably won't last long because monsters
come in all shape and sizes and usually don't just
stand there to let you hit them.
The character
creation screen is also worth noting since it
is considerably deeper than the one in World of
Warcraft. Instead of only making a few major
choices and getting into the game ASAP, D&D
allows you to customize your character more to
your liking with different stats and abilities to
choose from. You can even multi-class if you get
tired of the class you chose at the beginning. Why
keep a character that you are tired of playing?
The multi-class feature cuts down the need for
having several alts
just to try out all of the other classes. Instead,
you can better shape and mold your character into
how you want them to be.

Despite offering
a great RPG experience with immersive gameplay,
D&D Online has quite a few problems that need
to be addressed. For example, one of the very first things that
you will notice is the awkward way that you and
other players move around. Picture yourself
winding up for a sprint and then stopping a second
later and you will get a general idea of what
basic character movement looks like. Although not
a huge problem, it can take a few minutes to get
used to. Walking around taverns and ports to
find people to group with also needs some work due
to huge amounts of lag in the highly populated
areas. For a game that depends so much on finding
party members, it would make a lot of sense to
make interacting with other players as easy as possible.
The biggest
problem with D&D Online, however, could be that another game
(Guild Wars) has already gone the 100% instance
route and does not charge a monthly fee! Of
course, the two games are not really alike since
Guild Wars is more of a hack and slash action game
than a true RPG, but the two games will still be
compared to each other because they are currently
the only two major MMOs that rely on instances
over massive worlds. That
said, the question that most gamers will likely
ask themselves is "Why should I pay around $15
per month for Dungeons & Dragons Online when I can get a similar game without the monthly
fees?". Unfortunately, some gamers will
likely answer that question
with "I won't!".
Due to the aforementioned MMO features being absent from
the game, D&D Online will not appeal to all
MMO players. This game is mostly for gamers who
enjoy rich experiences in dungeons as opposed to
grinding or PvP warfare. You can play Guild Wars
without a monthly fee, but you will not get
anywhere near the deep RPG experience that D&D
Online offers.
Game Ogre's
Rating (out of 10):
8.85

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