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Intro
Since back in the
days of Ultima Online and Everquest one of
the biggest complaints of MMORPGers has always
been paying a monthly fee. Most players are not
fond of the idea of buying a game in a store for
$20 to $50 and then having to shell out as much as
$15 a month just to keep playing it longer than a
month. Players still paid the high monthly fees
though if they wanted to play a good MMORPG with
nice graphics.
The Rise of
the Free MMORPG
However, nothing
stays the same forever. Gamers now have a choice
of continuing to pay a monthly fee or playing a free MMORPG.
Free MMORPGs are not really that new but the genre
is improving considerably in terms of quantity and
quality. In other words, there are better free
MMORPGs and more of them. Korean MMORPGs are
leading the way with several great looking free 3D
MMORPGs like Thang Online, Knight Online, Supreme
Destiny, and Gate to Heavens that make money by charging for items.
Other free MMORPGs make money by offering a free
version along with premium ones, using real money
as the currency, or using in-game
advertising.

Knight Online
Pay-To-Play
Not Going Anywhere
Despite the rise
of the free MMO genre, do not count the
pay-to-play MMORPG out just yet. Why? With the
possible exception of RuneScape's model of one
premium version and one free version, most of the
free MMORPG strategies for making money have not
been fully proven over the long term yet. Who
knows which of these numerous strategies will
succeed and which will fail yet. You may not be
investing money but you will still have to invest
time in the free games. Do you really want to
spend countless hours building up a character only
to have that character get wiped when the MMORPG
does not make enough money to survive? The most
high-profile free MMORPGs will likely survive but
most of the me-too games will probably not last
too long. In contrast, games like the
aforementioned Ultima Online and EverQuest have
been around for many years and are still going
strong. Furthermore,
blockbuster MMORPGs like Final Fantasy XI and
World of Warcraft offer plenty of longevity as
well. I don't think anybody has to worry about
World of Warcraft closing its doors any time soon.

World of Warcraft
Not a Simple
Choice
Despite the fact
that most players would rather not pay a monthly
fee if given a choice, not all players like free
MMORPGs. Whether its inferior graphics, poor
support, lack of updates, too much lag, too many
bugs, hackers, or not enough players, most free
MMORPG games do not please gamers that expect a
lot from their MMOs. On the other hand, free MMOs
offer not only an unbeatable price but closer-knit
communities and more original game themes. For
example, MMOs like GunZ, Furcadia, and OZ all
offer original themes that will not likely be
duplicated by a major pay-to-play MMORPG.

RuneScape -
Most Popular Free MMORPG
Choosing
All that said,
you have to choose whether free or pay-to-play is
right for you. Basically, you need to ask yourself
what you look for the most in a MMO. If the answer
is just a low price then the choice is obvious for
you. In contrast, the choice will be very
difficult if you are looking for a low price along
with originality, great graphics, good support,
longevity, and a solid community. Take a look
at the advantages of each genre against the other and see how
they fit what you are looking for to help make
your choice. There may be a game or two that
is an exception in a certain category like some of
the Korean MMORPGs in graphics and Guild Wars
being sold via retail, but these are general
advantages between the two types of MMORPGs.
Pay
To Play MMORPGs
• superior graphics
• more support
• more updates
• more servers
• less bugs
• more longevity
Free MMORPGs
• do
not have to buy the box
• no subscription fee or offers a
free plan
• more original games
• more innovative
• closer communities
• can be more niche since not as
mainstream
MMORPG
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