Below are a few questions
asked by GameOgre.com to the Community Coordinator
for Lineage II. The questions from
GameOgre.com are in bold.
Are there any plans to
add more customization to characters?
Characters customizations
are added with each Chronicle expansion.
Chronicles are regularly planned updates that are
introduced about every 6 months.
In what areas do you
feel that Lineage 2 has an advantage over similar
fantasy MMORPGs in the genre such as Everquest and
Dark Age of Camelot? Also, are there any key
features in the game that stand out in the genre?
Lineage II is primarily a
PvP game and much of the game design is centered
around this concept. Class balancing, monster
hunting and much more are based on the PvP
concept. Lineage II also incorporates the
"karma" system to discourage rampant
player killing. Recently we started holding castle
sieges which have been immensely popular. These
efforts sometimes take upwards of a thousand
players total, half of them defending and the
other half attacking. I think the castle siege
system is the defining characteristic of Lineage
II; that is until Chronicle 2 comes out :-).
Korea was largely
responsible for making the first Lineage the
world's most popular MMORPG in terms of
subscribers. Do you see Lineage 2 enjoying similar
success in Korea?
While Lineage II in Korea
does not have the subscription numbers of Lineage
(which hovers around 2 million subscribers in
Korea alone), it is a much newer product and is
still wildly successful there.
What aspects of the
game are you working on to improve the most?
We are always seeking to
improve just about every aspect of the game.
Player feedback is constantly being taken into
consideration, and we implement many of the
suggestions we receive from players that support
the overall vision of the game. Thus we want to
introduce new features as well as improve on
current aspects. In fact, Chronicle 2 is in public
testing in Korea and we hope to introduce
Chronicle 2 in the US later this year.
Would you like to
mention any new features that you are working on
for the future?
While there are many new
features in the works, one feature that will be
added is the manor system. This system will allow
the lord of a castle to have more impact on the
surrounding castle town, beyond raising of taxes
on goods sold. We will also add mini-games,
including a monster race track and a lottery
system.
Has anybody killed
Antharas the Land Dragon yet? Feel free to elaborate
what this monster means to the game and give hints
about what treasure will be given when its killed
etc.
No one has successfully killed Antharas. The
dragon itself is hugely important and is one of
only six (was it four?) such creatures in the
game. As to what items are dropped when it is
killed, players will just have to find out for
themselves.
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