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Current State
of the MMOFPS
Do you find most
MMORPGs boring? Do you get tired of going from
Point A to Point B to kill whatever and then
return back to point A? Then it may be time for
you to trade in your MMORPG for a MMOFPS. MMOFPS
stands for massively multiplayer online first
person shooter and is basically the MMO cousin of
online shooters like the Battlefield and Unreal
Tournament franchises. While most MMORPG
combat systems require little to no hand-eye
coordination, the MMOFPS focuses on intense combat
in a persistent world. There have been a few
MMORPGs with MMOFPS aspects like Neocron 2 and Star Wars Galaxies and one high-profile MMOFPS
called PlanetSide, but that one great
genre-lifting MMOFPS has not yet arrived. Neocron
2 is an exciting MMORPG due to its combat system,
but does not have a huge player base. SWG's new
combat system has actually lost older players and
PlanetSide has been only a moderate success due
largely to a huge learning curve and long
periods of inactivity. However, the potential for
the overall genre remains considerably high.

PlanetSide
The Hypothetical MMOFPS
Imagine the
possibilities of the MMOFPS genre for a second.
Instead of going through the tired old tread mill
of generic missions and level grinding, blast
through a combination of other players and
intelligent bots on a massive scale. There would
be no rooms or lobbies that you have to scan
through to find a vacancy, but one persistent world. The
game would be as simple as an FPS but would have
enough depth to keep you coming back. You would
also not be able to camp a certain monster for treasure, because their
would be no monster or treasure. Kills
would not be just a score that is continually
tracked for your characters, but would function in
place of the experience points found in MMORPGs. These
kills would allow you to invest in armor and
weapons instead of having levels and choosing
special skills each level. Players with enough kills would be given
special titles and equipment that they would have to defend like
the top gunslingers in the old west.
So players with
more kills would have better shooting stats and
could therefore kill me easily? No, an MMOFPS can
not act like a MMORPG with shooting, because it
would take away from the shooter aspect. Just
because one soldier has more experience in combat
does not mean he can outshoot a younger
soldier. On the other hand, veteran
players do need to be rewarded for their time in
the game or it would be no better than a series
of death matches. This is where the weapons and
equipment would come in. Players with more kills
would have access to better weapons and body
armor. A newbie with great hand-eye
coordination, a trackball, and a state-of-the-art
PC might be able to mow down fellow newbies with a
couple of pistols, but he/she would have a much
tougher time against a veteran with solid armor
and an automatic rifle. Weapons earned by more
kills would do more damage and would fire
significantly faster than the initial
weapons.
Worried about
players buying currency on a MMORPG sales site to
buy all the best weapons? Don't be because the
only currency would be the number of kills you get
in combat.
This lack of a tradeable currency would take out
many of the headaches plaguing today's MMORPGs like farming, camping, fighting in groups over
treasure, and unbalanced economies.
Would there be two
or three sides warring against each other?
The ultimate MMOFPS needs to be full throttle
action in order to satisfy the potential of the
genre so that old formula does not make much sense
here. Of course, there would need to be like a
no-man's land for individual players only but the
most exciting solution to warring sides would be
for players to form there own groups and war
against other groups and individual players. By groups, I don't mean where you are playing
and somebody invites out of the clear blue and you
are suddenly a team. Then the group breaks up
suddenly because the group leader's mother is
calling or they have to go to sleep. A group in
this hypothetical MMOFPS would be formed by trials
only. A trial would consist of something
like killing 3 bots in under one minute or
surviving against 7 bots etc. Group by trial would
weed out the players that lack staying power to
form longer lasting groups. Switching groups would
also be hard because you would have to take another
trial.
The Ultimate
MMOFPS Killer
So why hasn't a
game like this been made already? Most of the
problems of the MMOFPS genre boils down to servers
and how much lag they can avoid. MMORPGers may
hate lag, but lag is literally deadly in a MMOFPS.
First person shooters are so intense and offer so
little downtime that any type of lag is too
disruptive to the game. The last thing that you
want is to think you are shooting at somebody when
that person has already moved from that spot and
has now killed you! With a large number of player
still on dial-up modems instead of broadband and
the fact that large numbers of players will be in
the same area at the same time, at least some
amount of lag is pretty much inevitable. That
said, the hypothetical MMOFPS described above may
have to be for broadband players only or for a
game with the right server technology that can
handle thousands of broadband and non-broadband
players at once without any lag.
The Killer
App?

Huxley
Without question,
there
is hope on the horizon for the genre due to a
highly-anticipated MMOFPS called Huxley. Huxley
promises to be the best MMOFPS to date with both
side and large scale battles, extensive
multiplayer battle modes, high interaction
consequences, continually updated quests, and
combat style development. The features sound great
and graphics look amazing, but the true test for
the game will be how well it can handle thousands
of players at once. Monthly fee or no monthly fee,
look for the entire MMOFPS genre to swell in
popularity if Huxley delivers on its tremendous
potential.
MMORPG
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