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First off, lets
start by defining MMORPGs and online RPGs. MMORPGs
(Massively Multiplayer Online Role-playing Games)
are huge pay-to-play online only games where
hundreds to thousands of people play together in
massive fantasy worlds. On the other side of the
equation, Online RPGs are games like Diablo II,
Baldur's Gate, Neverwinter Nights, and Dungeon
Siege where the actual game is the only thing that
needs to be purchased since playing online against
other players is free with these games. Instead of
one massive world that is occasionally updated (or
frequently updated in some cases), a few players
gather together in many different rooms of the
same game.
With those
defining differences explained, now lets breakdown
the advantages and disadvantages of each to see
which best suits you. The biggest advantage,
besides the cost structure, to playing an online
RPG versus a MMORPG is that you have a chance to
play the game offline and familiarize yourself
with the game before being thrust into a world
where people have been playing the game for
sometime. For example, you could beat Diablo 2
offline and then go online to play with other
people. That way, you would be less dependant on
other gamers since you would know what was going
on. Online RPGs with offline components also
satisfy gamers who want action and treasures in a
hurry because that is usually how the game was
designed for single players.
In addition,
gamers can play online RPGs from various locations
such as LANs, independent game servers, and game
dedicated servers like those at Battle.net. This
freedom keeps players from "putting all their
eggs in one basket." For instance, lets say a
relatively minor MMORPG like the Realm Online has
server problems and is forced to shut down for
several hours. How do play the game during that
time? You don't. In contrast, an online RPG gamer
has other options if he or she is unable to access
Battle.net or the MSN Gaming Zone. Speaking of
other options, Online RPG gamers don't even have
to play the same game that they bought because of
all the mods (game modifications) that are
available for free via download on the Internet.
The first
disadvantage to online RPGs may actually be
considered an advantage to some gamers: less
monitoring of conduct. I have seen plenty of
cursing and Web site advertising in some game
lobbies of online RPGs. This behavior is strictly
forbidden in MMORPGs. Furthermore, a large number
of (definitely not all) other players in MMORPGs
are friendly and will help you whenever you need
it. Unfortunately, the number of helpful people
dwindles considerably when you switch to an Online
RPG. I guess people have less of an incentive to
help a fellow gamer when they are popping in and
out of different rooms, instead of residing in the
same world.
Residing in the
same world also makes it more necessary for
characters to differentiate themselves from each
other. That said, one of the biggest advantage
that MMORPGs have over online RPGs is
customization. Unlike online RPGs like Diablo 2,
MMORPGs allow gamers to really customize their
characters. MMORPGs simply give gamers more
choices when it comes to gender, races, classes,
and physical appearances. In Diablo 2, you are
only given a choice of 7 character classes, no
choice whether that character is a male or female,
and no ability to alter the physical appearance of
a character (excluding equipment and weapons).
Other online RPGs like Dungeon Siege and
Neverwinter offer more customization options than
Diablo 2, but they still fall short in comparison
to those offered by MMORPGs like EverQuest and
Asheron's Call. As mentioned earlier, MMORPGs also
evolve with updates while most online RPGs stay
pretty much the same (not including mods). These
updates introduce such exciting features as new
weapons, monsters, and dungeons. Updates, along
with a staff dedicated to making servers run
smoothly, do a good job of justifying the
pay-per-month structure of MMORPGs. The only
exception to this is MMORPGs charging extra for
the updates by offering them for retail like
EverQuest is famous for doing.
All that said,
which one is better for you? That all depends on
what you are looking for based on the criteria
mentioned above. If you prefer not to pay for
online gaming and thirst for a high degree of
action, then online RPGs should satisfy you. If
you want to meet a lot of friendly people, heavily
customize your character, and delve into complex
yet beautiful worlds, MMORPGs may be for you. Some
gamers, like myself, simply enjoy both online RPGs
and MMORPGs!
MMORPG
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