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by
Jeff 'Dueeliz' Weaver
Pros
• great henchmen system
• nonlinear
• several side quests
• feels like an old Dungeon and
Dragon's module
• monsters actually drop the weapons
they use
Cons
• too
much useless loot and too many crates to search
through
• requires a rogue because of all the
traps, locked doors, and locked chests
The Bottom
Line - One of the best Dungeon and Dragon
module conversions yet.
Module: Download
Review
Few modules are
able to capture that special magic of an original
Dungeon and Dragon's (D&D) pen and paper (PnP)
module. For example, there are attempted PnP
conversions like Steading
of the Hill Giants, where the author trounces
any resemblance to the original by mindlessly
throwing a swarm of giants at you from the very
beginning. Thankfully, The Sunless Citadel of the
3rd Edition Adventure Series is nothing like that.
You can tell that
The Sunless Citadel is something different when
you simply download the file for it. Instead of
having to unzip it and place the files in the
appropriate folders, the self extracting .exe
places all the files in the right place so you can
start playing the game ASAP. Once you start the
game, you will see a nice intro that looks very
professional.
Fortunately,
there are several little extras in the actual game
as well. First and foremost, this module may have
the best henchmen system yet. Not only can your
henchmen switch weapons and give you input from
time to time, but you can also have two henchmen
at the same time and you get some weird choices
for henchmen such as a goblin and a kobold. In
fact, the interaction with a few of your henchmen
is simply brilliant.
The way that you
find these henchmen and are given side quests is
also nice because you don't have to do that much
in any sort of order. The side quests are
interesting and are interweaved into the module's
main goal. The tightly woven story along
with the aforementioned henchmen system are what
really re-create the magic of classic D&D PnP
modules. You just feel like you are playing a
D&D module on your PC. The funny thing is that
all of NWN's main campaigns did not get as close
to that feeling as this one module did.
On the downside,
finding mundane loot like plates, elf pudding, and
useless paintings may be more logical than finding
magic swords and gems in every crate and chest,
but the amount of useless equipment that you find
in this module is staggering. If you wanted
to, you could encumber yourself with entirely
useless goods very easily due to the huge number
of chests and crates in the Citadel. The only
other complaint is that this module essentially
requires the use of a rogue. Without one, you will
have a hard time of getting through the entire
module. You could probably bash a few doors and
chests, but some doors and chests have traps on
them.
For those of you
that play as a rogue or have a rogue in your
party, this module deserves a perfect score.
Simply put, you have to play this module if you
want to experience the way D&D was meant to
play via a computer game.
Game Ogre's
Rating (out of 10):
8.75

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